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gta-reversed: Reimplementation of GTA:SA 1.0 US - Printable Version +- GTA Forums (https://gta.how) +-- Forum: Mods & Customization (https://gta.how/forum-9.html) +--- Forum: GTA San Andreas Mods (https://gta.how/forum-11.html) +--- Thread: gta-reversed: Reimplementation of GTA:SA 1.0 US (/thread-37.html) |
gta-reversed: Reimplementation of GTA:SA 1.0 US - ice - 07-15-2026 ![]() gta-reversed is exactly what the name promises: a function by function reimplementation of GTA San Andreas 1.0 US. When you want to know how some game mechanic really works under the hood, you read it here instead of guessing. What is gta-reversed? Reimplementation of GTA:SA 1.0 US A project to reverse Grand Theft Auto San Andreas completely, and to rewrite and document every function. Please join our community Discord: GTA Groupies [The invite is permanent, feel free to share it!] Building this project will result in a DLL file that can be injected into GTA:SA using any ASI loader out there. After the DLL file has been injected, the ingame functions will be replaced by the reversed ones. The game will behave the same. Now if we make any changes to the reversed code, it will take effect in the game. The goal is to keep reversing until we have the entire game reversed to compile a standalone executable. The progress of reversed classes can be tracked here. (needs to be updated) We currently estimate that about 50-60% of the code is done. Since this project is done as a hobby, and worked on at irregular intervals, there's no time estimate on when it'll be finished. The facts, straight from GitHub
Getting started Grab it with: git clone https://github.com/gta-reversed/gta-reversed.git You will need a C++ toolchain (Visual Studio on Windows or gcc/clang elsewhere) plus CMake if the project uses it. Check the README for exact build steps. Frequently asked questions Is gta-reversed free to use? The repository does not declare a standard license, which legally means all rights reserved. Treat it as reference and study material, and contact the author if you want to reuse the code. Is the project still maintained? Yes, the last update was pushed on 2026-07-13, so the project is alive and moving. What do I need to know before diving in? The project is written mainly in C++, so some familiarity there helps a lot. Start with the README, then browse the open issues to see what the rough edges are. That is usually the fastest way to understand the real state of any repository. Where do I get help if I am stuck? Open an issue on the GitHub issue tracker, check existing discussions, and of course post right here in this topic. Someone in the GTA community has probably hit the same wall before you. Over to you Have you tried gta-reversed? Are you running it, forking it, or did you rage quit halfway through the setup? Reply below with your experience, your questions or your own favorite alternative. If there is enough interest we can put together a community guide for it. |