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		<title><![CDATA[GTA Forums - GTA 4]]></title>
		<link>https://gta.how/</link>
		<description><![CDATA[GTA Forums - https://gta.how]]></description>
		<pubDate>Sun, 23 Aug 2026 22:51:49 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[How to Manually Migrate GTA IV Games for Windows – Live Saves]]></title>
			<link>https://gta.how/thread-64.html</link>
			<pubDate>Fri, 24 Jul 2026 22:28:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://gta.how/member.php?action=profile&uid=1">ice</a>]]></dc:creator>
			<guid isPermaLink="false">https://gta.how/thread-64.html</guid>
			<description><![CDATA[Rockstar documents a manual method for migrating Grand Theft Auto IV save files from Games for Windows – Live.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Automatic-migration cutoff dates</span><br />
<br />
On August 25, 2025, Rockstar Games Launcher removed the game-settings option for scanning computers for GTA IV Games for Windows – Live saves. Automatic scanning during installation remained available until September 16, 2025.<br />
<br />
Saves can still be migrated manually using Rockstar's <a href="https://support.rockstargames.com/articles/3r21cDjpOvhaZ8BYsn2w8r/end-of-support-for-automatic-save-migration-for-grand-theft-auto-iv-from" target="_blank" rel="noopener" class="mycode_url">official migration instructions</a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Open the destination folder</span><br />
<br />
<ol type="1" class="mycode_list"><li>Install Rockstar Games Launcher.<br />
</li>
<li>Install Grand Theft Auto IV.<br />
</li>
<li>In Rockstar Games Launcher, select <span style="font-weight: bold;" class="mycode_b">Settings</span>.<br />
</li>
<li>Under <span style="font-weight: bold;" class="mycode_b">My installed games</span>, select <span style="font-weight: bold;" class="mycode_b">Grand Theft Auto IV</span>.<br />
</li>
<li>Next to <span style="font-weight: bold;" class="mycode_b">View save files</span>, select <span style="font-weight: bold;" class="mycode_b">Open</span>.<br />
</li>
</ol>
<br />
The folder opened in the final step is the destination for the legacy save files.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Find and migrate the legacy saves</span><br />
<br />
Open another File Explorer window and search for folders named <span style="font-weight: bold;" class="mycode_b">savegames</span>. Rockstar also identifies these possible locations:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>%LOCALAPPDATA%&#92;Rockstar Games&#92;GTA IV&#92;savegames
%USERPROFILE%&#92;Documents&#92;Rockstar Games&#92;GTA IV&#92;savegames</code></div></div><br />
Copy the legacy save files into the destination folder opened through Rockstar Games Launcher, then launch Grand Theft Auto IV.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Cloud-save limitation</span><br />
<br />
Rockstar states that cloud saves are not currently supported for games installed from physical media.]]></description>
			<content:encoded><![CDATA[Rockstar documents a manual method for migrating Grand Theft Auto IV save files from Games for Windows – Live.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Automatic-migration cutoff dates</span><br />
<br />
On August 25, 2025, Rockstar Games Launcher removed the game-settings option for scanning computers for GTA IV Games for Windows – Live saves. Automatic scanning during installation remained available until September 16, 2025.<br />
<br />
Saves can still be migrated manually using Rockstar's <a href="https://support.rockstargames.com/articles/3r21cDjpOvhaZ8BYsn2w8r/end-of-support-for-automatic-save-migration-for-grand-theft-auto-iv-from" target="_blank" rel="noopener" class="mycode_url">official migration instructions</a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Open the destination folder</span><br />
<br />
<ol type="1" class="mycode_list"><li>Install Rockstar Games Launcher.<br />
</li>
<li>Install Grand Theft Auto IV.<br />
</li>
<li>In Rockstar Games Launcher, select <span style="font-weight: bold;" class="mycode_b">Settings</span>.<br />
</li>
<li>Under <span style="font-weight: bold;" class="mycode_b">My installed games</span>, select <span style="font-weight: bold;" class="mycode_b">Grand Theft Auto IV</span>.<br />
</li>
<li>Next to <span style="font-weight: bold;" class="mycode_b">View save files</span>, select <span style="font-weight: bold;" class="mycode_b">Open</span>.<br />
</li>
</ol>
<br />
The folder opened in the final step is the destination for the legacy save files.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Find and migrate the legacy saves</span><br />
<br />
Open another File Explorer window and search for folders named <span style="font-weight: bold;" class="mycode_b">savegames</span>. Rockstar also identifies these possible locations:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>%LOCALAPPDATA%&#92;Rockstar Games&#92;GTA IV&#92;savegames
%USERPROFILE%&#92;Documents&#92;Rockstar Games&#92;GTA IV&#92;savegames</code></div></div><br />
Copy the legacy save files into the destination folder opened through Rockstar Games Launcher, then launch Grand Theft Auto IV.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Cloud-save limitation</span><br />
<br />
Rockstar states that cloud saves are not currently supported for games installed from physical media.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GTAIV.EFLC.FusionFix: This project aims to fix or address some issues in Grand Theft Auto IV: The]]></title>
			<link>https://gta.how/thread-42.html</link>
			<pubDate>Wed, 15 Jul 2026 15:29:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://gta.how/member.php?action=profile&uid=1">ice</a>]]></dc:creator>
			<guid isPermaLink="false">https://gta.how/thread-42.html</guid>
			<description><![CDATA[<img src="https://gta.how/images/github/gtaiv.eflc.fusionfix.png" loading="lazy"  alt="[Image: gtaiv.eflc.fusionfix.png]" class="mycode_img" /><br />
<br />
GTA IV on a modern PC is rough without help, and FusionFix is the help. It fixes a long list of issues in GTA IV and its episodes: frame pacing, graphics regressions, controls and more. Nearly three thousand stars say the community agrees it is essential.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">What is GTAIV.EFLC.FusionFix?</span><br />
This project aims to fix or address some issues in Grand Theft Auto IV: The Complete Edition<br />
<br />
This projects aims to fix some issues in Grand Theft Auto IV: The Complete Edition, as well as add various new features for modern systems. Also available for Max Payne 3 and other games. Install Grand Theft Auto IV: The Complete Edition from your library, then: Download GTAIV.EFLC.FusionFix.zip and unpack its contents to the game's root directory, where the exe is located. Or alternatively download GTAIV.EFLC.FusionFixWebInstaller.exe or GTAIV.EFLC.FusionFixOfflineInstaller.exe, open it, select the game's directory and wait for it to finish. Note: If you get an error while installing, this is likely due to the installer not having write access. Go into the properties of the games directory and change your system's users to have write permission and hit apply, now installation should work. Non-Windows users (Proton/Wine) need to perform a DLL override. You need to tell Wine explicitly that the dinput8.dll file is to be used. There's more than one way to achieve it. Note that Proton Experimental already loads it by default, so you may skip this step. Method 1: WINEDLLOVERRIDES variable lets you temporarily specify DLL overrides.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The facts, straight from GitHub</span><ul class="mycode_list"><li>Repository: <a href="https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix" target="_blank" rel="noopener" class="mycode_url">ThirteenAG/GTAIV.EFLC.FusionFix</a><br />
</li>
<li>2,966 stars and 107 forks, with 55 open issues<br />
</li>
<li>Written mainly in C++<br />
</li>
<li>Licensed under GPL-3.0<br />
</li>
<li>Started in 2019, last updated 2026-07-13<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Getting started</span><br />
Grab it with: <span style="font-weight: bold;" class="mycode_b">git clone <a href="https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix.git" target="_blank" rel="noopener" class="mycode_url">https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix.git</a></span><br />
You will need a C++ toolchain (Visual Studio on Windows or gcc/clang elsewhere) plus CMake if the project uses it. Check the README for exact build steps.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Frequently asked questions</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Is GTAIV.EFLC.FusionFix free to use?</span><br />
It is released under the GPL-3.0 license, so it is free to use. Read the license text for the exact terms before you ship anything based on it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Is the project still maintained?</span><br />
Yes, the last update was pushed on 2026-07-13, so the project is alive and moving.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">What do I need to know before diving in?</span><br />
The project is written mainly in C++, so some familiarity there helps a lot. Start with the README, then browse the open issues to see what the rough edges are. That is usually the fastest way to understand the real state of any repository.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Where do I get help if I am stuck?</span><br />
Open an issue on the <a href="https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix/issues" target="_blank" rel="noopener" class="mycode_url">GitHub issue tracker</a>, check existing discussions, and of course post right here in this topic. Someone in the GTA community has probably hit the same wall before you.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Over to you</span><br />
Have you tried GTAIV.EFLC.FusionFix? Are you running it, forking it, or did you rage quit halfway through the setup? Reply below with your experience, your questions or your own favorite alternative. If there is enough interest we can put together a community guide for it.]]></description>
			<content:encoded><![CDATA[<img src="https://gta.how/images/github/gtaiv.eflc.fusionfix.png" loading="lazy"  alt="[Image: gtaiv.eflc.fusionfix.png]" class="mycode_img" /><br />
<br />
GTA IV on a modern PC is rough without help, and FusionFix is the help. It fixes a long list of issues in GTA IV and its episodes: frame pacing, graphics regressions, controls and more. Nearly three thousand stars say the community agrees it is essential.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">What is GTAIV.EFLC.FusionFix?</span><br />
This project aims to fix or address some issues in Grand Theft Auto IV: The Complete Edition<br />
<br />
This projects aims to fix some issues in Grand Theft Auto IV: The Complete Edition, as well as add various new features for modern systems. Also available for Max Payne 3 and other games. Install Grand Theft Auto IV: The Complete Edition from your library, then: Download GTAIV.EFLC.FusionFix.zip and unpack its contents to the game's root directory, where the exe is located. Or alternatively download GTAIV.EFLC.FusionFixWebInstaller.exe or GTAIV.EFLC.FusionFixOfflineInstaller.exe, open it, select the game's directory and wait for it to finish. Note: If you get an error while installing, this is likely due to the installer not having write access. Go into the properties of the games directory and change your system's users to have write permission and hit apply, now installation should work. Non-Windows users (Proton/Wine) need to perform a DLL override. You need to tell Wine explicitly that the dinput8.dll file is to be used. There's more than one way to achieve it. Note that Proton Experimental already loads it by default, so you may skip this step. Method 1: WINEDLLOVERRIDES variable lets you temporarily specify DLL overrides.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The facts, straight from GitHub</span><ul class="mycode_list"><li>Repository: <a href="https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix" target="_blank" rel="noopener" class="mycode_url">ThirteenAG/GTAIV.EFLC.FusionFix</a><br />
</li>
<li>2,966 stars and 107 forks, with 55 open issues<br />
</li>
<li>Written mainly in C++<br />
</li>
<li>Licensed under GPL-3.0<br />
</li>
<li>Started in 2019, last updated 2026-07-13<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Getting started</span><br />
Grab it with: <span style="font-weight: bold;" class="mycode_b">git clone <a href="https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix.git" target="_blank" rel="noopener" class="mycode_url">https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix.git</a></span><br />
You will need a C++ toolchain (Visual Studio on Windows or gcc/clang elsewhere) plus CMake if the project uses it. Check the README for exact build steps.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Frequently asked questions</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Is GTAIV.EFLC.FusionFix free to use?</span><br />
It is released under the GPL-3.0 license, so it is free to use. Read the license text for the exact terms before you ship anything based on it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Is the project still maintained?</span><br />
Yes, the last update was pushed on 2026-07-13, so the project is alive and moving.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">What do I need to know before diving in?</span><br />
The project is written mainly in C++, so some familiarity there helps a lot. Start with the README, then browse the open issues to see what the rough edges are. That is usually the fastest way to understand the real state of any repository.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Where do I get help if I am stuck?</span><br />
Open an issue on the <a href="https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix/issues" target="_blank" rel="noopener" class="mycode_url">GitHub issue tracker</a>, check existing discussions, and of course post right here in this topic. Someone in the GTA community has probably hit the same wall before you.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Over to you</span><br />
Have you tried GTAIV.EFLC.FusionFix? Are you running it, forking it, or did you rage quit halfway through the setup? Reply below with your experience, your questions or your own favorite alternative. If there is enough interest we can put together a community guide for it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to run GTA 4 smoothly on a modern PC (yes, it's finally fixable)]]></title>
			<link>https://gta.how/thread-13.html</link>
			<pubDate>Tue, 30 Jun 2026 19:05:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://gta.how/member.php?action=profile&uid=1">ice</a>]]></dc:creator>
			<guid isPermaLink="false">https://gta.how/thread-13.html</guid>
			<description><![CDATA[GTA 4's PC port was infamous in 2008 and the years were not kind. But in 2026 you can genuinely get it running great. The checklist:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Step by step</span><br />
<ol type="1" class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Own the Complete Edition</span> (Steam/Rockstar) — the 1.2.0.43+ patches removed Games for Windows Live entirely. If a guide mentions GFWL workarounds, it's a decade out of date, close the tab.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Install DXVK</span> — this is the big one. GTA 4's DirectX 9 renderer is CPU-bound garbage; DXVK translates it to Vulkan and typically doubles your minimum framerate and kills the stutter. Drop the right d3d9.dll next to the exe, done.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Use commandline.txt</span> for stability: -norestrictions and setting explicit memory/resolution values stops the game from artificially limiting settings on modern GPUs.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Cap your FPS around 60–90</span> — the engine gets physics-weird beyond that (car deformation, cutscene desync).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">FusionFix</span> (community patch) — restores console-quality shadows, fixes the mouse input, recovers effects the PC port broke. Pairs perfectly with DXVK.<br />
</li>
</ol>
<br />
<span style="font-weight: bold;" class="mycode_b">Expected result:</span> locked 60+ at 1440p on anything resembling a modern system, with the atmosphere fully intact. Liberty City in the rain with fixed shadows still looks incredible for a 2008 game.<br />
<br />
Worth replaying before GTA 6? Absolutely. It's the most grounded, best-written entry in the series and Niko deserves your time. The Lost and Damned + Ballad of Gay Tony are included in Complete and both hold up.]]></description>
			<content:encoded><![CDATA[GTA 4's PC port was infamous in 2008 and the years were not kind. But in 2026 you can genuinely get it running great. The checklist:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Step by step</span><br />
<ol type="1" class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Own the Complete Edition</span> (Steam/Rockstar) — the 1.2.0.43+ patches removed Games for Windows Live entirely. If a guide mentions GFWL workarounds, it's a decade out of date, close the tab.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Install DXVK</span> — this is the big one. GTA 4's DirectX 9 renderer is CPU-bound garbage; DXVK translates it to Vulkan and typically doubles your minimum framerate and kills the stutter. Drop the right d3d9.dll next to the exe, done.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Use commandline.txt</span> for stability: -norestrictions and setting explicit memory/resolution values stops the game from artificially limiting settings on modern GPUs.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Cap your FPS around 60–90</span> — the engine gets physics-weird beyond that (car deformation, cutscene desync).<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">FusionFix</span> (community patch) — restores console-quality shadows, fixes the mouse input, recovers effects the PC port broke. Pairs perfectly with DXVK.<br />
</li>
</ol>
<br />
<span style="font-weight: bold;" class="mycode_b">Expected result:</span> locked 60+ at 1440p on anything resembling a modern system, with the atmosphere fully intact. Liberty City in the rain with fixed shadows still looks incredible for a 2008 game.<br />
<br />
Worth replaying before GTA 6? Absolutely. It's the most grounded, best-written entry in the series and Niko deserves your time. The Lost and Damned + Ballad of Gay Tony are included in Complete and both hold up.]]></content:encoded>
		</item>
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