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		<title><![CDATA[GTA Forums - GTA 3 & Classic GTA]]></title>
		<link>https://gta.how/</link>
		<description><![CDATA[GTA Forums - https://gta.how]]></description>
		<pubDate>Sun, 23 Aug 2026 00:44:56 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[openrw: OpenRW "Open ReWrite" is an un-official open source recreation of the class]]></title>
			<link>https://gta.how/thread-43.html</link>
			<pubDate>Wed, 15 Jul 2026 15:36:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://gta.how/member.php?action=profile&uid=1">ice</a>]]></dc:creator>
			<guid isPermaLink="false">https://gta.how/thread-43.html</guid>
			<description><![CDATA[<img src="https://gta.how/images/github/openrw.png" loading="lazy"  alt="[Image: openrw.png]" class="mycode_img" /><br />
<br />
OpenRW is an unofficial open source recreation of the classic RenderWare era GTA engine, aimed at GTA III. It runs with the original game data, so you still need to own the game. For fans of the classics this is one of the most interesting preservation projects around.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">What is openrw?</span><br />
OpenRW "Open ReWrite" is an un-official open source recreation of the classic Grand Theft Auto III game executable<br />
<br />
OpenRW is a cross-platform, open source re-implementation of Rockstar Games' Grand Theft Auto III, a classic 3D action game first published in 2001. OpenRW has been ported to Linux, macOS, Windows, and several variants of BSD. A legitimate copy of the original PC game is required to run OpenRW. Without This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details. You should have received a copy of the GNU General Public License FFmpeg is licensed under the GNU Lesser General Public License (LGPL) version 2.1 or later Bullet Physics is licensed under the zlib license <a href="http://bulletphysics.org/mediawiki-1.5.8/index.php/LICENSE" target="_blank" rel="noopener" class="mycode_url">http://bulletphysics.org/mediawiki-1.5.8...hp/LICENSE</a> SDL 2.0 is licensed under the zlib license<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The facts, straight from GitHub</span><ul class="mycode_list"><li>Repository: <a href="https://github.com/rwengine/openrw" target="_blank" rel="noopener" class="mycode_url">rwengine/openrw</a><br />
</li>
<li>2,205 stars and 197 forks, with 117 open issues<br />
</li>
<li>Written mainly in C++<br />
</li>
<li>Licensed under GPL-3.0<br />
</li>
<li>Started in 2015, last updated 2025-06-18<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Getting started</span><br />
Grab it with: <span style="font-weight: bold;" class="mycode_b">git clone <a href="https://github.com/rwengine/openrw.git" target="_blank" rel="noopener" class="mycode_url">https://github.com/rwengine/openrw.git</a></span><br />
You will need a C++ toolchain (Visual Studio on Windows or gcc/clang elsewhere) plus CMake if the project uses it. Check the README for exact build steps.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Frequently asked questions</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Is openrw free to use?</span><br />
It is released under the GPL-3.0 license, so it is free to use. Read the license text for the exact terms before you ship anything based on it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Is the project still maintained?</span><br />
Development has slowed down: the last push was on 2025-06-18. The code is still valuable as reference, and forks may carry the work forward.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">What do I need to know before diving in?</span><br />
The project is written mainly in C++, so some familiarity there helps a lot. Start with the README, then browse the open issues to see what the rough edges are. That is usually the fastest way to understand the real state of any repository.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Where do I get help if I am stuck?</span><br />
Open an issue on the <a href="https://github.com/rwengine/openrw/issues" target="_blank" rel="noopener" class="mycode_url">GitHub issue tracker</a>, check existing discussions, and of course post right here in this topic. Someone in the GTA community has probably hit the same wall before you.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Over to you</span><br />
Have you tried openrw? Are you running it, forking it, or did you rage quit halfway through the setup? Reply below with your experience, your questions or your own favorite alternative. If there is enough interest we can put together a community guide for it.]]></description>
			<content:encoded><![CDATA[<img src="https://gta.how/images/github/openrw.png" loading="lazy"  alt="[Image: openrw.png]" class="mycode_img" /><br />
<br />
OpenRW is an unofficial open source recreation of the classic RenderWare era GTA engine, aimed at GTA III. It runs with the original game data, so you still need to own the game. For fans of the classics this is one of the most interesting preservation projects around.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">What is openrw?</span><br />
OpenRW "Open ReWrite" is an un-official open source recreation of the classic Grand Theft Auto III game executable<br />
<br />
OpenRW is a cross-platform, open source re-implementation of Rockstar Games' Grand Theft Auto III, a classic 3D action game first published in 2001. OpenRW has been ported to Linux, macOS, Windows, and several variants of BSD. A legitimate copy of the original PC game is required to run OpenRW. Without This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details. You should have received a copy of the GNU General Public License FFmpeg is licensed under the GNU Lesser General Public License (LGPL) version 2.1 or later Bullet Physics is licensed under the zlib license <a href="http://bulletphysics.org/mediawiki-1.5.8/index.php/LICENSE" target="_blank" rel="noopener" class="mycode_url">http://bulletphysics.org/mediawiki-1.5.8...hp/LICENSE</a> SDL 2.0 is licensed under the zlib license<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The facts, straight from GitHub</span><ul class="mycode_list"><li>Repository: <a href="https://github.com/rwengine/openrw" target="_blank" rel="noopener" class="mycode_url">rwengine/openrw</a><br />
</li>
<li>2,205 stars and 197 forks, with 117 open issues<br />
</li>
<li>Written mainly in C++<br />
</li>
<li>Licensed under GPL-3.0<br />
</li>
<li>Started in 2015, last updated 2025-06-18<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Getting started</span><br />
Grab it with: <span style="font-weight: bold;" class="mycode_b">git clone <a href="https://github.com/rwengine/openrw.git" target="_blank" rel="noopener" class="mycode_url">https://github.com/rwengine/openrw.git</a></span><br />
You will need a C++ toolchain (Visual Studio on Windows or gcc/clang elsewhere) plus CMake if the project uses it. Check the README for exact build steps.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Frequently asked questions</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Is openrw free to use?</span><br />
It is released under the GPL-3.0 license, so it is free to use. Read the license text for the exact terms before you ship anything based on it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Is the project still maintained?</span><br />
Development has slowed down: the last push was on 2025-06-18. The code is still valuable as reference, and forks may carry the work forward.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">What do I need to know before diving in?</span><br />
The project is written mainly in C++, so some familiarity there helps a lot. Start with the README, then browse the open issues to see what the rough edges are. That is usually the fastest way to understand the real state of any repository.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Where do I get help if I am stuck?</span><br />
Open an issue on the <a href="https://github.com/rwengine/openrw/issues" target="_blank" rel="noopener" class="mycode_url">GitHub issue tracker</a>, check existing discussions, and of course post right here in this topic. Someone in the GTA community has probably hit the same wall before you.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Over to you</span><br />
Have you tried openrw? Are you running it, forking it, or did you rage quit halfway through the setup? Reply below with your experience, your questions or your own favorite alternative. If there is enough interest we can put together a community guide for it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GTA 3 classic vs Definitive Edition in 2026 — which should you actually play?]]></title>
			<link>https://gta.how/thread-14.html</link>
			<pubDate>Fri, 03 Jul 2026 16:35:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://gta.how/member.php?action=profile&uid=1">ice</a>]]></dc:creator>
			<guid isPermaLink="false">https://gta.how/thread-14.html</guid>
			<description><![CDATA[Honest answer: <span style="font-weight: bold;" class="mycode_b">for most people in 2026, the Definitive Edition is now the easier recommendation</span> — years of patches fixed the worst of that launch disaster. For purists and modders, classic + fan patches is still the better game.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Play Definitive if:</span> you want it to just work on modern hardware/consoles, with checkpoints, better controls, and the GTA 5-style weapon wheel. The rain still looks wrong, but it's playable and convenient.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Play classic if:</span> you care about the original fog-soaked atmosphere (a huge part of GTA 3's identity, honestly), you want mods, or you're on PC and comfortable installing SilentPatch + a widescreen fix. The original art direction was moody on purpose; DE's bright lighting flattens it.<br />
<br />
My setup: classic with SilentPatch, widescreen fix, and nothing else. Takes 10 minutes and it plays like your memory of it instead of like 2001 hardware.<br />
<br />
Fun fact for the young ones: GTA 3 came out October 2001, invented the 3D open-world crime genre more or less by itself, and its map fits inside roughly one GTA 5 neighborhood. Respect your elders.]]></description>
			<content:encoded><![CDATA[Honest answer: <span style="font-weight: bold;" class="mycode_b">for most people in 2026, the Definitive Edition is now the easier recommendation</span> — years of patches fixed the worst of that launch disaster. For purists and modders, classic + fan patches is still the better game.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Play Definitive if:</span> you want it to just work on modern hardware/consoles, with checkpoints, better controls, and the GTA 5-style weapon wheel. The rain still looks wrong, but it's playable and convenient.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Play classic if:</span> you care about the original fog-soaked atmosphere (a huge part of GTA 3's identity, honestly), you want mods, or you're on PC and comfortable installing SilentPatch + a widescreen fix. The original art direction was moody on purpose; DE's bright lighting flattens it.<br />
<br />
My setup: classic with SilentPatch, widescreen fix, and nothing else. Takes 10 minutes and it plays like your memory of it instead of like 2001 hardware.<br />
<br />
Fun fact for the young ones: GTA 3 came out October 2001, invented the 3D open-world crime genre more or less by itself, and its map fits inside roughly one GTA 5 neighborhood. Respect your elders.]]></content:encoded>
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