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		<title><![CDATA[GTA Forums - Portal]]></title>
		<link>https://gta.how/</link>
		<description><![CDATA[GTA Forums - https://gta.how]]></description>
		<pubDate>Sun, 13 Sep 2026 22:30:14 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Official GTA IV Save Migration Guide – Manual Method]]></title>
			<link>https://gta.how/thread-66.html</link>
			<pubDate>Wed, 26 Aug 2026 22:32:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://gta.how/member.php?action=profile&uid=1">ice</a>]]></dc:creator>
			<guid isPermaLink="false">https://gta.how/thread-66.html</guid>
			<description><![CDATA[You can move your Grand Theft Auto IV Games for Windows – Live saves to the Rockstar Games Launcher manually, using the steps published by Rockstar after the automatic‑migration feature was removed. ［https://gta.how/showthread.php?tid=64］<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Overview</span><br />
Rockstar documents a manual method for migrating Grand Theft Auto IV save files from Games for Windows – Live. ［https://gta.how/showthread.php?tid=64］ On August 25 2025, the Rockstar Games Launcher removed the option to scan computers for GTA IV Games for Windows – Live saves. ［https://gta.how/showthread.php?tid=64］ Automatic scanning during installation remained available until September 16 2025. ［https://gta.how/showthread.php?tid=64］ Saves can still be migrated manually using Rockstar’s official migration instructions. ［https://gta.how/showthread.php?tid=64］<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Step‑by‑Step Migration</span><br />
<ol type="1" class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Install the required software</span> – Install Rockstar Games Launcher, then install Grand Theft Auto IV through it. ［https://gta.how/showthread.php?tid=64］<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Open the destination save folder</span> – In the launcher go to <span style="font-weight: bold;" class="mycode_b">Settings → My installed games → Grand Theft Auto IV</span> and click <span style="font-weight: bold;" class="mycode_b">Open</span> next to <span style="font-weight: bold;" class="mycode_b">View save files</span>. ［https://gta.how/showthread.php?tid=64］<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Locate legacy saves</span> – Search for the legacy save files in either <span style="font-weight: bold;" class="mycode_b">%LOCALAPPDATA%\Rockstar Games\GTA IV\savegames</span> or <span style="font-weight: bold;" class="mycode_b">%USERPROFILE%\Documents\Rockstar Games\GTA IV\savegames</span>. ［https://gta.how/showthread.php?tid=64］<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Copy the files</span> – Copy the legacy save files into the destination folder opened in step 2. ［https://gta.how/showthread.php?tid=64］<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Launch the game</span> – Start Grand Theft Auto IV from the Rockstar Games Launcher; the transferred saves will appear in the load menu. ［https://gta.how/showthread.php?tid=64］<br />
</li>
</ol>
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-weight: bold;" class="mycode_b">Note:</span> Rockstar states that cloud saves are not currently supported for games installed from physical media. ［https://gta.how/showthread.php?tid=64］</blockquote>
<br />
<span style="font-weight: bold;" class="mycode_b">Frequently Asked Question</span><br />
<span style="font-weight: bold;" class="mycode_b">Q: Will my saves sync to the cloud after migration?</span><br />
A: No. Cloud saves are not supported for games installed from physical media, so saves will not sync to the cloud after migration. ［https://gta.how/showthread.php?tid=64］<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sources and verification</span><ul class="mycode_list"><li><a href="https://gta.how/showthread.php?tid=64" target="_blank" rel="noopener" class="mycode_url">How to Manually Migrate GTA IV Games for Windows – Live Saves</a> — Provides manual migration steps, cutoff dates, save locations, and cloud‑save limitation for GTA IV.<br />
</li>
<li><a href="https://www.rockstargames.com/newswire" target="_blank" rel="noopener" class="mycode_url">Newswire - Rockstar Games</a> — Official Rockstar communications channel for announcements and guide verification.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[You can move your Grand Theft Auto IV Games for Windows – Live saves to the Rockstar Games Launcher manually, using the steps published by Rockstar after the automatic‑migration feature was removed. ［https://gta.how/showthread.php?tid=64］<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Overview</span><br />
Rockstar documents a manual method for migrating Grand Theft Auto IV save files from Games for Windows – Live. ［https://gta.how/showthread.php?tid=64］ On August 25 2025, the Rockstar Games Launcher removed the option to scan computers for GTA IV Games for Windows – Live saves. ［https://gta.how/showthread.php?tid=64］ Automatic scanning during installation remained available until September 16 2025. ［https://gta.how/showthread.php?tid=64］ Saves can still be migrated manually using Rockstar’s official migration instructions. ［https://gta.how/showthread.php?tid=64］<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Step‑by‑Step Migration</span><br />
<ol type="1" class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Install the required software</span> – Install Rockstar Games Launcher, then install Grand Theft Auto IV through it. ［https://gta.how/showthread.php?tid=64］<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Open the destination save folder</span> – In the launcher go to <span style="font-weight: bold;" class="mycode_b">Settings → My installed games → Grand Theft Auto IV</span> and click <span style="font-weight: bold;" class="mycode_b">Open</span> next to <span style="font-weight: bold;" class="mycode_b">View save files</span>. ［https://gta.how/showthread.php?tid=64］<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Locate legacy saves</span> – Search for the legacy save files in either <span style="font-weight: bold;" class="mycode_b">%LOCALAPPDATA%\Rockstar Games\GTA IV\savegames</span> or <span style="font-weight: bold;" class="mycode_b">%USERPROFILE%\Documents\Rockstar Games\GTA IV\savegames</span>. ［https://gta.how/showthread.php?tid=64］<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Copy the files</span> – Copy the legacy save files into the destination folder opened in step 2. ［https://gta.how/showthread.php?tid=64］<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Launch the game</span> – Start Grand Theft Auto IV from the Rockstar Games Launcher; the transferred saves will appear in the load menu. ［https://gta.how/showthread.php?tid=64］<br />
</li>
</ol>
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-weight: bold;" class="mycode_b">Note:</span> Rockstar states that cloud saves are not currently supported for games installed from physical media. ［https://gta.how/showthread.php?tid=64］</blockquote>
<br />
<span style="font-weight: bold;" class="mycode_b">Frequently Asked Question</span><br />
<span style="font-weight: bold;" class="mycode_b">Q: Will my saves sync to the cloud after migration?</span><br />
A: No. Cloud saves are not supported for games installed from physical media, so saves will not sync to the cloud after migration. ［https://gta.how/showthread.php?tid=64］<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sources and verification</span><ul class="mycode_list"><li><a href="https://gta.how/showthread.php?tid=64" target="_blank" rel="noopener" class="mycode_url">How to Manually Migrate GTA IV Games for Windows – Live Saves</a> — Provides manual migration steps, cutoff dates, save locations, and cloud‑save limitation for GTA IV.<br />
</li>
<li><a href="https://www.rockstargames.com/newswire" target="_blank" rel="noopener" class="mycode_url">Newswire - Rockstar Games</a> — Official Rockstar communications channel for announcements and guide verification.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to Manually Migrate GTA IV Games for Windows – Live Saves]]></title>
			<link>https://gta.how/thread-64.html</link>
			<pubDate>Fri, 24 Jul 2026 22:28:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://gta.how/member.php?action=profile&uid=1">ice</a>]]></dc:creator>
			<guid isPermaLink="false">https://gta.how/thread-64.html</guid>
			<description><![CDATA[Rockstar documents a manual method for migrating Grand Theft Auto IV save files from Games for Windows – Live.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Automatic-migration cutoff dates</span><br />
<br />
On August 25, 2025, Rockstar Games Launcher removed the game-settings option for scanning computers for GTA IV Games for Windows – Live saves. Automatic scanning during installation remained available until September 16, 2025.<br />
<br />
Saves can still be migrated manually using Rockstar's <a href="https://support.rockstargames.com/articles/3r21cDjpOvhaZ8BYsn2w8r/end-of-support-for-automatic-save-migration-for-grand-theft-auto-iv-from" target="_blank" rel="noopener" class="mycode_url">official migration instructions</a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Open the destination folder</span><br />
<br />
<ol type="1" class="mycode_list"><li>Install Rockstar Games Launcher.<br />
</li>
<li>Install Grand Theft Auto IV.<br />
</li>
<li>In Rockstar Games Launcher, select <span style="font-weight: bold;" class="mycode_b">Settings</span>.<br />
</li>
<li>Under <span style="font-weight: bold;" class="mycode_b">My installed games</span>, select <span style="font-weight: bold;" class="mycode_b">Grand Theft Auto IV</span>.<br />
</li>
<li>Next to <span style="font-weight: bold;" class="mycode_b">View save files</span>, select <span style="font-weight: bold;" class="mycode_b">Open</span>.<br />
</li>
</ol>
<br />
The folder opened in the final step is the destination for the legacy save files.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Find and migrate the legacy saves</span><br />
<br />
Open another File Explorer window and search for folders named <span style="font-weight: bold;" class="mycode_b">savegames</span>. Rockstar also identifies these possible locations:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>%LOCALAPPDATA%&#92;Rockstar Games&#92;GTA IV&#92;savegames
%USERPROFILE%&#92;Documents&#92;Rockstar Games&#92;GTA IV&#92;savegames</code></div></div><br />
Copy the legacy save files into the destination folder opened through Rockstar Games Launcher, then launch Grand Theft Auto IV.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Cloud-save limitation</span><br />
<br />
Rockstar states that cloud saves are not currently supported for games installed from physical media.]]></description>
			<content:encoded><![CDATA[Rockstar documents a manual method for migrating Grand Theft Auto IV save files from Games for Windows – Live.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Automatic-migration cutoff dates</span><br />
<br />
On August 25, 2025, Rockstar Games Launcher removed the game-settings option for scanning computers for GTA IV Games for Windows – Live saves. Automatic scanning during installation remained available until September 16, 2025.<br />
<br />
Saves can still be migrated manually using Rockstar's <a href="https://support.rockstargames.com/articles/3r21cDjpOvhaZ8BYsn2w8r/end-of-support-for-automatic-save-migration-for-grand-theft-auto-iv-from" target="_blank" rel="noopener" class="mycode_url">official migration instructions</a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Open the destination folder</span><br />
<br />
<ol type="1" class="mycode_list"><li>Install Rockstar Games Launcher.<br />
</li>
<li>Install Grand Theft Auto IV.<br />
</li>
<li>In Rockstar Games Launcher, select <span style="font-weight: bold;" class="mycode_b">Settings</span>.<br />
</li>
<li>Under <span style="font-weight: bold;" class="mycode_b">My installed games</span>, select <span style="font-weight: bold;" class="mycode_b">Grand Theft Auto IV</span>.<br />
</li>
<li>Next to <span style="font-weight: bold;" class="mycode_b">View save files</span>, select <span style="font-weight: bold;" class="mycode_b">Open</span>.<br />
</li>
</ol>
<br />
The folder opened in the final step is the destination for the legacy save files.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Find and migrate the legacy saves</span><br />
<br />
Open another File Explorer window and search for folders named <span style="font-weight: bold;" class="mycode_b">savegames</span>. Rockstar also identifies these possible locations:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>%LOCALAPPDATA%&#92;Rockstar Games&#92;GTA IV&#92;savegames
%USERPROFILE%&#92;Documents&#92;Rockstar Games&#92;GTA IV&#92;savegames</code></div></div><br />
Copy the legacy save files into the destination folder opened through Rockstar Games Launcher, then launch Grand Theft Auto IV.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Cloud-save limitation</span><br />
<br />
Rockstar states that cloud saves are not currently supported for games installed from physical media.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GTA Online “BattlEye Is Required” Alert: How to Enable It on PC]]></title>
			<link>https://gta.how/thread-63.html</link>
			<pubDate>Fri, 24 Jul 2026 10:28:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://gta.how/member.php?action=profile&uid=1">ice</a>]]></dc:creator>
			<guid isPermaLink="false">https://gta.how/thread-63.html</guid>
			<description><![CDATA[Rockstar says the “BattlEye is required to play GTA Online” alert can appear when BattlEye is disabled on a PC or when someone attempts to launch GTA Online on a Steam Deck.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Enable BattlEye automatically</span><br />
<br />
Follow the alert’s prompt to restart Grand Theft Auto V. Rockstar says this automatically changes the BattlEye setting.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Enable BattlEye manually on PC</span><br />
<br />
<ol type="1" class="mycode_list"><li>Close Grand Theft Auto V.<br />
</li>
<li>Open the Rockstar Games Launcher.<br />
</li>
<li>Select <span style="font-weight: bold;" class="mycode_b">Settings</span>.<br />
</li>
<li>Check the BattlEye checkbox.<br />
</li>
<li>Launch Grand Theft Auto V and join GTA Online.<br />
</li>
</ol>
<br />
<span style="font-weight: bold;" class="mycode_b">Story Mode and Community RP servers</span><br />
<br />
BattlEye only needs to be active during online sessions such as GTA Online. Depending on the PC platform, the applicable setting or launch option can disable BattlEye for Story Mode.<br />
<br />
Official Rockstar Community RP servers do not require BattlEye. Community Server launchers disable it as part of their launch processes.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Steam Deck limitation</span><br />
<br />
Steam Deck does not support BattlEye for GTA Online. Rockstar says Steam Deck players can play GTA V Story Mode but cannot play GTA Online.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sources and verification</span><ul class="mycode_list"><li><a href="https://support.rockstargames.com/articles/3XfrNcY1EJFkCi7LanUvR1/battleye-is-required-to-play-gta-online-alert-screen" target="_blank" rel="noopener" class="mycode_url">BattlEye is required to play GTA Online alert screen</a> — Supports the causes of the alert, the automatic restart remedy, the manual Rockstar Games Launcher steps, and the Steam Deck limitation.<br />
</li>
<li><a href="https://support.rockstargames.com/articles/1nenwhZlVrJY6CTFeSS2Fx/grand-theft-auto-online-battleye-faq" target="_blank" rel="noopener" class="mycode_url">Grand Theft Auto Online BattlEye FAQ</a> — Supports when BattlEye must be active, how it can be disabled for Story Mode, the Community RP server exception, and the Steam Deck limitation.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[Rockstar says the “BattlEye is required to play GTA Online” alert can appear when BattlEye is disabled on a PC or when someone attempts to launch GTA Online on a Steam Deck.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Enable BattlEye automatically</span><br />
<br />
Follow the alert’s prompt to restart Grand Theft Auto V. Rockstar says this automatically changes the BattlEye setting.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Enable BattlEye manually on PC</span><br />
<br />
<ol type="1" class="mycode_list"><li>Close Grand Theft Auto V.<br />
</li>
<li>Open the Rockstar Games Launcher.<br />
</li>
<li>Select <span style="font-weight: bold;" class="mycode_b">Settings</span>.<br />
</li>
<li>Check the BattlEye checkbox.<br />
</li>
<li>Launch Grand Theft Auto V and join GTA Online.<br />
</li>
</ol>
<br />
<span style="font-weight: bold;" class="mycode_b">Story Mode and Community RP servers</span><br />
<br />
BattlEye only needs to be active during online sessions such as GTA Online. Depending on the PC platform, the applicable setting or launch option can disable BattlEye for Story Mode.<br />
<br />
Official Rockstar Community RP servers do not require BattlEye. Community Server launchers disable it as part of their launch processes.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Steam Deck limitation</span><br />
<br />
Steam Deck does not support BattlEye for GTA Online. Rockstar says Steam Deck players can play GTA V Story Mode but cannot play GTA Online.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sources and verification</span><ul class="mycode_list"><li><a href="https://support.rockstargames.com/articles/3XfrNcY1EJFkCi7LanUvR1/battleye-is-required-to-play-gta-online-alert-screen" target="_blank" rel="noopener" class="mycode_url">BattlEye is required to play GTA Online alert screen</a> — Supports the causes of the alert, the automatic restart remedy, the manual Rockstar Games Launcher steps, and the Steam Deck limitation.<br />
</li>
<li><a href="https://support.rockstargames.com/articles/1nenwhZlVrJY6CTFeSS2Fx/grand-theft-auto-online-battleye-faq" target="_blank" rel="noopener" class="mycode_url">Grand Theft Auto Online BattlEye FAQ</a> — Supports when BattlEye must be active, how it can be disabled for Story Mode, the Community RP server exception, and the Steam Deck limitation.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GTA Online “Maximum Number of CEOs and VIPs Reached”: What to Do]]></title>
			<link>https://gta.how/thread-62.html</link>
			<pubDate>Fri, 24 Jul 2026 00:08:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://gta.how/member.php?action=profile&uid=1">ice</a>]]></dc:creator>
			<guid isPermaLink="false">https://gta.how/thread-62.html</guid>
			<description><![CDATA[The “maximum number of CEOs and VIPs has been reached in this session” notification means the current GTA Online session has no room for another CEO or VIP.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Change sessions</span><br />
<br />
Rockstar recommends changing sessions when too many CEOs prevent you from registering:<br />
<br />
<ol type="1" class="mycode_list"><li>Open the <span style="font-weight: bold;" class="mycode_b">Pause Menu</span>.<br />
</li>
<li>Select <span style="font-weight: bold;" class="mycode_b">Online</span>.<br />
</li>
<li>Select <span style="font-weight: bold;" class="mycode_b">Find New Session</span>.<br />
</li>
</ol>
<br />
In the new session, try registering again.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Register as a CEO</span><br />
<br />
CEO registration requires an Office purchased through the Dynasty 8 Executive website. After purchasing an Office, open the <span style="font-weight: bold;" class="mycode_b">Interaction Menu</span> and select <span style="font-weight: bold;" class="mycode_b">SecuroServ &gt; Register as a CEO</span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sources and verification</span><ul class="mycode_list"><li><a href="https://www.rockstargames.com/gta-online/guides/995k" target="_blank" rel="noopener" class="mycode_url">Executive | GTA Online Guides</a> — Supports purchasing an Office through Dynasty 8 Executive, registering through the Interaction Menu under SecuroServ, and using Pause Menu &gt; Online &gt; Find New Session when too many CEOs prevent registration.<br />
</li>
<li><a href="https://support.rockstargames.com/articles/52mq4lkIYroqlliAhdcSb4/gtav-title-update-1-68-notes-ps5-ps4-xbox-series-x-s-xbox-one-pc" target="_blank" rel="noopener" class="mycode_url">GTAV Title Update 1.68 Notes</a> — Confirms that the notification is associated with a session that already has the maximum number of CEOs and VIPs.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[The “maximum number of CEOs and VIPs has been reached in this session” notification means the current GTA Online session has no room for another CEO or VIP.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Change sessions</span><br />
<br />
Rockstar recommends changing sessions when too many CEOs prevent you from registering:<br />
<br />
<ol type="1" class="mycode_list"><li>Open the <span style="font-weight: bold;" class="mycode_b">Pause Menu</span>.<br />
</li>
<li>Select <span style="font-weight: bold;" class="mycode_b">Online</span>.<br />
</li>
<li>Select <span style="font-weight: bold;" class="mycode_b">Find New Session</span>.<br />
</li>
</ol>
<br />
In the new session, try registering again.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Register as a CEO</span><br />
<br />
CEO registration requires an Office purchased through the Dynasty 8 Executive website. After purchasing an Office, open the <span style="font-weight: bold;" class="mycode_b">Interaction Menu</span> and select <span style="font-weight: bold;" class="mycode_b">SecuroServ &gt; Register as a CEO</span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sources and verification</span><ul class="mycode_list"><li><a href="https://www.rockstargames.com/gta-online/guides/995k" target="_blank" rel="noopener" class="mycode_url">Executive | GTA Online Guides</a> — Supports purchasing an Office through Dynasty 8 Executive, registering through the Interaction Menu under SecuroServ, and using Pause Menu &gt; Online &gt; Find New Session when too many CEOs prevent registration.<br />
</li>
<li><a href="https://support.rockstargames.com/articles/52mq4lkIYroqlliAhdcSb4/gtav-title-update-1-68-notes-ps5-ps4-xbox-series-x-s-xbox-one-pc" target="_blank" rel="noopener" class="mycode_url">GTAV Title Update 1.68 Notes</a> — Confirms that the notification is associated with a session that already has the maximum number of CEOs and VIPs.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to Sell GTA Online Business Stock in an Invite-Only Session]]></title>
			<link>https://gta.how/thread-61.html</link>
			<pubDate>Thu, 23 Jul 2026 17:49:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://gta.how/member.php?action=profile&uid=1">ice</a>]]></dc:creator>
			<guid isPermaLink="false">https://gta.how/thread-61.html</guid>
			<description><![CDATA[GTA Online allows business activities, including Sell Missions, in private Invite Only sessions. You do not need to enter a public session to sell business goods.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Start an Invite Only session</span><br />
<br />
Rockstar’s current instructions begin in Story Mode:<br />
<br />
<ol type="1" class="mycode_list"><li>Open the <span style="font-weight: bold;" class="mycode_b">Pause Menu</span>.<br />
</li>
<li>Select <span style="font-weight: bold;" class="mycode_b">Online</span>.<br />
</li>
<li>Select <span style="font-weight: bold;" class="mycode_b">Find New Session</span>.<br />
</li>
<li>Select <span style="font-weight: bold;" class="mycode_b">Invite Only Session</span>.<br />
</li>
<li>When prompted, leave the current session. The game will take you to a new private session.<br />
</li>
</ol>
<br />
<span style="font-weight: bold;" class="mycode_b">Register and sell</span><br />
<br />
In the Invite Only session, register as a VIP, CEO, or MC President. Rockstar confirms that these roles are available in Invite Only, Crew, and Friend sessions, allowing business owners to source and sell goods at their own pace or with friends.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Public-session bonus</span><br />
<br />
You can still sell goods in a public session. Rockstar states that public-session sales receive an increased high-demand bonus; sales in an Invite Only session do not receive that public-session bonus.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sources and verification</span><ul class="mycode_list"><li><a href="https://support.rockstargames.com/articles/31APtkE7eAcCvMko89u0Hl/accessing-a-new-invite-only-session" target="_blank" rel="noopener" class="mycode_url">Accessing a New Invite Only Session</a> — Provides Rockstar’s current steps for starting an Invite Only session from Story Mode and confirms that the player is prompted to leave the current session before entering a new private session.<br />
</li>
<li><a href="https://www.rockstargames.com/newswire/article/3974k2848172a2/upcoming-improvements-to-the-gta-online-experience" target="_blank" rel="noopener" class="mycode_url">Upcoming Improvements to the GTA Online Experience</a> — Confirms that business activities, including Sell Missions, are available in private Invite Only sessions; that players can register as a VIP, CEO, or MC President in private sessions; and that public-session sales receive an increased high-demand bonus.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[GTA Online allows business activities, including Sell Missions, in private Invite Only sessions. You do not need to enter a public session to sell business goods.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Start an Invite Only session</span><br />
<br />
Rockstar’s current instructions begin in Story Mode:<br />
<br />
<ol type="1" class="mycode_list"><li>Open the <span style="font-weight: bold;" class="mycode_b">Pause Menu</span>.<br />
</li>
<li>Select <span style="font-weight: bold;" class="mycode_b">Online</span>.<br />
</li>
<li>Select <span style="font-weight: bold;" class="mycode_b">Find New Session</span>.<br />
</li>
<li>Select <span style="font-weight: bold;" class="mycode_b">Invite Only Session</span>.<br />
</li>
<li>When prompted, leave the current session. The game will take you to a new private session.<br />
</li>
</ol>
<br />
<span style="font-weight: bold;" class="mycode_b">Register and sell</span><br />
<br />
In the Invite Only session, register as a VIP, CEO, or MC President. Rockstar confirms that these roles are available in Invite Only, Crew, and Friend sessions, allowing business owners to source and sell goods at their own pace or with friends.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Public-session bonus</span><br />
<br />
You can still sell goods in a public session. Rockstar states that public-session sales receive an increased high-demand bonus; sales in an Invite Only session do not receive that public-session bonus.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sources and verification</span><ul class="mycode_list"><li><a href="https://support.rockstargames.com/articles/31APtkE7eAcCvMko89u0Hl/accessing-a-new-invite-only-session" target="_blank" rel="noopener" class="mycode_url">Accessing a New Invite Only Session</a> — Provides Rockstar’s current steps for starting an Invite Only session from Story Mode and confirms that the player is prompted to leave the current session before entering a new private session.<br />
</li>
<li><a href="https://www.rockstargames.com/newswire/article/3974k2848172a2/upcoming-improvements-to-the-gta-online-experience" target="_blank" rel="noopener" class="mycode_url">Upcoming Improvements to the GTA Online Experience</a> — Confirms that business activities, including Sell Missions, are available in private Invite Only sessions; that players can register as a VIP, CEO, or MC President in private sessions; and that public-session sales receive an increased high-demand bonus.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GTA 5 ERR_GFX_STATE Fix: Switch from Vulkan to DirectX 12]]></title>
			<link>https://gta.how/thread-60.html</link>
			<pubDate>Thu, 23 Jul 2026 11:46:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://gta.how/member.php?action=profile&uid=1">ice</a>]]></dc:creator>
			<guid isPermaLink="false">https://gta.how/thread-60.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">GTA 5 ERR_GFX_STATE Fix: Switch from Vulkan to DirectX 12</span><br />
<br />
Rockstar's troubleshooting guidance for a GTA 5 PC launch crash displaying <span style="font-weight: bold;" class="mycode_b">ERR_GFX_STATE</span> recommends trying these remedies in order: update or revert the graphics driver, switch the Graphics API from Vulkan to DirectX 12, and, if necessary, change compatibility settings for <span style="font-weight: bold;" class="mycode_b">GTAV.exe</span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">1. Update or revert the graphics driver</span><br />
<br />
Install the latest driver for your NVIDIA or AMD graphics card. If the latest driver is already installed and the error continues, Rockstar recommends reverting to an earlier driver version.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2. Switch from Vulkan to DirectX 12</span><br />
<br />
Rockstar provides these steps:<br />
<br />
<ol type="1" class="mycode_list"><li>Launch GTA 5 and select <span style="font-weight: bold;" class="mycode_b">Settings</span> from the main menu.<br />
</li>
<li>Select <span style="font-weight: bold;" class="mycode_b">Graphics</span>.<br />
</li>
<li>Set <span style="font-weight: bold;" class="mycode_b">Advanced Settings</span> to <span style="font-weight: bold;" class="mycode_b">Unlocked</span>.<br />
</li>
<li>Set <span style="font-weight: bold;" class="mycode_b">Graphics API</span> to <span style="font-weight: bold;" class="mycode_b">DirectX 12</span>.<br />
</li>
<li>Save the settings, but do not restart when prompted.<br />
</li>
<li>Return to the main menu.<br />
</li>
</ol>
<br />
The complete procedure appears in <a href="https://support.rockstargames.com/articles/2vEOZW3tzshakakcwRvakg/grand-theft-auto-v-on-pc-crashing-with-err_gfx_state-error" target="_blank" rel="noopener" class="mycode_url">Rockstar's ERR_GFX_STATE support article</a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">3. Change the compatibility settings for GTAV.exe</span><br />
<br />
If the preceding remedies do not work, Rockstar recommends locating <span style="font-weight: bold;" class="mycode_b">GTAV.exe</span> through the Rockstar Games Launcher, Steam, or Epic Games Launcher. Open the file's <span style="font-weight: bold;" class="mycode_b">Properties</span>, select <span style="font-weight: bold;" class="mycode_b">Compatibility</span>, and enable both <span style="font-weight: bold;" class="mycode_b">Run this program as an administrator</span> and <span style="font-weight: bold;" class="mycode_b">Disable fullscreen optimization</span>. Select <span style="font-weight: bold;" class="mycode_b">OK</span>, return to the launcher, and launch GTA 5.<br />
<br />
Rockstar confirms that GTAV Enhanced is available through the Rockstar Games Launcher, Steam, and Epic Games Store.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">4. Verify the game files</span><br />
<br />
Rockstar's general GTA 5 PC troubleshooting guide recommends verifying the game files through the Rockstar Games Launcher, Steam, or Epic Games Launcher.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Additional troubleshooting</span><br />
<br />
For continuing crashes, consult <a href="https://support.rockstargames.com/articles/1yIMMXYwArdpjqwe6RDItY/gtav-pc-general-troubleshooting-installation-issues-crashes-freezes-poor-performance" target="_blank" rel="noopener" class="mycode_url">Rockstar's general GTA 5 PC troubleshooting guide</a>. It covers DirectX and Visual C++ installation problems, antivirus interference, the <span style="font-weight: bold;" class="mycode_b">launcher.log</span> file, and DxDiag and MSInfo diagnostics.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">GTA 5 ERR_GFX_STATE Fix: Switch from Vulkan to DirectX 12</span><br />
<br />
Rockstar's troubleshooting guidance for a GTA 5 PC launch crash displaying <span style="font-weight: bold;" class="mycode_b">ERR_GFX_STATE</span> recommends trying these remedies in order: update or revert the graphics driver, switch the Graphics API from Vulkan to DirectX 12, and, if necessary, change compatibility settings for <span style="font-weight: bold;" class="mycode_b">GTAV.exe</span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">1. Update or revert the graphics driver</span><br />
<br />
Install the latest driver for your NVIDIA or AMD graphics card. If the latest driver is already installed and the error continues, Rockstar recommends reverting to an earlier driver version.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2. Switch from Vulkan to DirectX 12</span><br />
<br />
Rockstar provides these steps:<br />
<br />
<ol type="1" class="mycode_list"><li>Launch GTA 5 and select <span style="font-weight: bold;" class="mycode_b">Settings</span> from the main menu.<br />
</li>
<li>Select <span style="font-weight: bold;" class="mycode_b">Graphics</span>.<br />
</li>
<li>Set <span style="font-weight: bold;" class="mycode_b">Advanced Settings</span> to <span style="font-weight: bold;" class="mycode_b">Unlocked</span>.<br />
</li>
<li>Set <span style="font-weight: bold;" class="mycode_b">Graphics API</span> to <span style="font-weight: bold;" class="mycode_b">DirectX 12</span>.<br />
</li>
<li>Save the settings, but do not restart when prompted.<br />
</li>
<li>Return to the main menu.<br />
</li>
</ol>
<br />
The complete procedure appears in <a href="https://support.rockstargames.com/articles/2vEOZW3tzshakakcwRvakg/grand-theft-auto-v-on-pc-crashing-with-err_gfx_state-error" target="_blank" rel="noopener" class="mycode_url">Rockstar's ERR_GFX_STATE support article</a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">3. Change the compatibility settings for GTAV.exe</span><br />
<br />
If the preceding remedies do not work, Rockstar recommends locating <span style="font-weight: bold;" class="mycode_b">GTAV.exe</span> through the Rockstar Games Launcher, Steam, or Epic Games Launcher. Open the file's <span style="font-weight: bold;" class="mycode_b">Properties</span>, select <span style="font-weight: bold;" class="mycode_b">Compatibility</span>, and enable both <span style="font-weight: bold;" class="mycode_b">Run this program as an administrator</span> and <span style="font-weight: bold;" class="mycode_b">Disable fullscreen optimization</span>. Select <span style="font-weight: bold;" class="mycode_b">OK</span>, return to the launcher, and launch GTA 5.<br />
<br />
Rockstar confirms that GTAV Enhanced is available through the Rockstar Games Launcher, Steam, and Epic Games Store.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">4. Verify the game files</span><br />
<br />
Rockstar's general GTA 5 PC troubleshooting guide recommends verifying the game files through the Rockstar Games Launcher, Steam, or Epic Games Launcher.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Additional troubleshooting</span><br />
<br />
For continuing crashes, consult <a href="https://support.rockstargames.com/articles/1yIMMXYwArdpjqwe6RDItY/gtav-pc-general-troubleshooting-installation-issues-crashes-freezes-poor-performance" target="_blank" rel="noopener" class="mycode_url">Rockstar's general GTA 5 PC troubleshooting guide</a>. It covers DirectX and Visual C++ installation problems, antivirus interference, the <span style="font-weight: bold;" class="mycode_b">launcher.log</span> file, and DxDiag and MSInfo diagnostics.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to Install FiveM for GTA V Enhanced (Early Access) — Without Breaking Your Legacy]]></title>
			<link>https://gta.how/thread-59.html</link>
			<pubDate>Thu, 23 Jul 2026 03:16:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://gta.how/member.php?action=profile&uid=1">ice</a>]]></dc:creator>
			<guid isPermaLink="false">https://gta.how/thread-59.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">How to Install FiveM for GTA V Enhanced (Early Access) — Without Breaking Your Legacy Setup</span><br />
<br />
On July 21, 2026, Cfx.re — the team behind FiveM, <a href="https://www.rockstargames.com/newswire/article/8971o8789584a4/roleplay-community-update" target="_blank" rel="noopener" class="mycode_url">part of Rockstar Games since 2023</a> — opened early access for <span style="font-weight: bold;" class="mycode_b">FiveM for GTAV Enhanced</span>, a separate client built for the Enhanced edition of GTA V. Your existing FiveM install is now referred to as <span style="font-weight: bold;" class="mycode_b">GTAV Legacy</span>, and per Cfx.re both are available side by side for the time being, with a longer-term goal of bringing the two experiences together into one place with one centralized server list.<br />
<br />
This guide walks you through installing the Enhanced client today, what early access does and doesn't include, and why your current setup keeps working.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">What launched, in one paragraph</span><br />
<br />
The early-access release includes a new client download for GTA V Enhanced, new Cfx Server binaries for hosting Enhanced-compatible servers, a rebuilt VoIP system that replaces the existing Mumble integration, and significant sync and runtime upgrades. Details are in the <a href="https://forum.cfx.re/t/fivem-for-gtav-enhanced-is-available-now-in-early-access/5412858" target="_blank" rel="noopener" class="mycode_url">launch announcement</a> and the two development updates (<a href="https://forum.cfx.re/t/development-update-2-fivem-for-gtav-enhanced/5412576" target="_blank" rel="noopener" class="mycode_url">#2</a>, <a href="https://forum.cfx.re/t/development-update-3-fivem-for-gtav-enhanced/5415045" target="_blank" rel="noopener" class="mycode_url">#3</a>).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Before you start</span><br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">This client targets GTA V Enhanced.</span> It's a separate launcher from your current FiveM client, which continues to run GTAV Legacy.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Don't uninstall your current FiveM.</span> GTAV Legacy will continue to be supported within the current FiveM client, and your favorite servers stay reachable through it until they migrate.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Expect early-access roughness.</span> Cfx.re states this early-access version will contain bugs and missing features — that's explicitly part of the deal right now.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Step-by-step: installing the Enhanced client</span><br />
<br />
<ol type="1" class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Go to <a href="https://fivem.net/" target="_blank" rel="noopener" class="mycode_url">fivem.net</a></span> and click the <span style="font-weight: bold;" class="mycode_b">"Download FiveM for GTAV Enhanced"</span> button. Get the installer only from fivem.net — as with any hyped launch, fake "Enhanced" downloads will circulate.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Run the new installer.</span> Per Development Update #3, you can choose a separate folder or drive for cached server files and opt into Desktop and Start Menu shortcuts during setup. Pick a cache location distinct from your Legacy install so the two clients don't fight over data.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Launch and pick a server.</span> Only servers running the new Cfx Server binaries support the Enhanced client during early access, so expect a shorter server list than you're used to on Legacy.<br />
</li>
</ol>
<br />
That's it — the Enhanced client and your Legacy client now coexist as separate installs with separate shortcuts.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Will I lose my Legacy servers?</span><br />
<br />
No. Per Development Update #2, both experiences are available side by side for the time being, and the stated longer-term goal is to bring them together into one place with one centralized server list. Until then, keep playing your usual servers on Legacy and treat Enhanced as an opt-in preview. Nothing about installing Enhanced touches your Legacy configuration if you gave it its own cache folder.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Why bother switching early?</span><br />
<br />
Development Update #3 outlines the headline technical changes:<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Sync rate configurable up to 120 updates per second</span>, up from the previous 30 — a big deal for racing, PvP, and anything physics-sensitive.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Multi-core entity culling</span> inside the sync pipeline, so entities appear around players faster even on highly populated servers.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Modernized script runtimes</span> — .NET 10 support for C# developers and NodeJS 26 on the server.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Faster state bags</span> — sets are around 10x faster on average, with lower networking overhead.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Early-access caveats</span><br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Asset Escrow support is not available at the start of early access</span> (Development Update #2) and will arrive in a later update. If your favorite server depends on escrowed resources, that's a likely reason it hasn't migrated yet.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Bugs and crashes are expected.</span> Cfx.re asks users to post on the dedicated <a href="https://github.com/citizenfx/rfc" target="_blank" rel="noopener" class="mycode_url">citizenfx/rfc GitHub repository</a> using the Discussions tab — during early access, good reports directly inform future development and optimization.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Features will land incrementally.</span> If something you rely on is missing, check the dev updates before assuming it's broken on your end.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Server owners: the short version</span><br />
<br />
Hosting a server that supports GTAV Enhanced means moving to the new <span style="font-weight: bold;" class="mycode_b">Cfx Server</span> binaries and adopting the <span style="font-weight: bold;" class="mycode_b">rebuilt VoIP system</span> that replaces the existing Mumble integration. That migration — binaries, resource compatibility, voice reconfiguration — deserves its own walkthrough, and we'll cover it in a dedicated Cfx Server migration guide alongside our existing <span style="font-weight: bold;" class="mycode_b">sv_enforceGameBuild</span> and ACE-permissions articles.<br />
<br />
For broader context on the launch and follow-up developments, you can also <a href="https://topofgames.org/community/gta" target="_blank" rel="noopener" class="mycode_url">check sourced GTA coverage on TOP OF GAMES</a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Bottom line:</span> install Enhanced from fivem.net's dedicated button, give it its own cache folder, keep Legacy untouched, and report what breaks. You lose nothing by trying it and you'll be ready when the two clients merge.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">How to Install FiveM for GTA V Enhanced (Early Access) — Without Breaking Your Legacy Setup</span><br />
<br />
On July 21, 2026, Cfx.re — the team behind FiveM, <a href="https://www.rockstargames.com/newswire/article/8971o8789584a4/roleplay-community-update" target="_blank" rel="noopener" class="mycode_url">part of Rockstar Games since 2023</a> — opened early access for <span style="font-weight: bold;" class="mycode_b">FiveM for GTAV Enhanced</span>, a separate client built for the Enhanced edition of GTA V. Your existing FiveM install is now referred to as <span style="font-weight: bold;" class="mycode_b">GTAV Legacy</span>, and per Cfx.re both are available side by side for the time being, with a longer-term goal of bringing the two experiences together into one place with one centralized server list.<br />
<br />
This guide walks you through installing the Enhanced client today, what early access does and doesn't include, and why your current setup keeps working.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">What launched, in one paragraph</span><br />
<br />
The early-access release includes a new client download for GTA V Enhanced, new Cfx Server binaries for hosting Enhanced-compatible servers, a rebuilt VoIP system that replaces the existing Mumble integration, and significant sync and runtime upgrades. Details are in the <a href="https://forum.cfx.re/t/fivem-for-gtav-enhanced-is-available-now-in-early-access/5412858" target="_blank" rel="noopener" class="mycode_url">launch announcement</a> and the two development updates (<a href="https://forum.cfx.re/t/development-update-2-fivem-for-gtav-enhanced/5412576" target="_blank" rel="noopener" class="mycode_url">#2</a>, <a href="https://forum.cfx.re/t/development-update-3-fivem-for-gtav-enhanced/5415045" target="_blank" rel="noopener" class="mycode_url">#3</a>).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Before you start</span><br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">This client targets GTA V Enhanced.</span> It's a separate launcher from your current FiveM client, which continues to run GTAV Legacy.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Don't uninstall your current FiveM.</span> GTAV Legacy will continue to be supported within the current FiveM client, and your favorite servers stay reachable through it until they migrate.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Expect early-access roughness.</span> Cfx.re states this early-access version will contain bugs and missing features — that's explicitly part of the deal right now.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Step-by-step: installing the Enhanced client</span><br />
<br />
<ol type="1" class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Go to <a href="https://fivem.net/" target="_blank" rel="noopener" class="mycode_url">fivem.net</a></span> and click the <span style="font-weight: bold;" class="mycode_b">"Download FiveM for GTAV Enhanced"</span> button. Get the installer only from fivem.net — as with any hyped launch, fake "Enhanced" downloads will circulate.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Run the new installer.</span> Per Development Update #3, you can choose a separate folder or drive for cached server files and opt into Desktop and Start Menu shortcuts during setup. Pick a cache location distinct from your Legacy install so the two clients don't fight over data.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Launch and pick a server.</span> Only servers running the new Cfx Server binaries support the Enhanced client during early access, so expect a shorter server list than you're used to on Legacy.<br />
</li>
</ol>
<br />
That's it — the Enhanced client and your Legacy client now coexist as separate installs with separate shortcuts.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Will I lose my Legacy servers?</span><br />
<br />
No. Per Development Update #2, both experiences are available side by side for the time being, and the stated longer-term goal is to bring them together into one place with one centralized server list. Until then, keep playing your usual servers on Legacy and treat Enhanced as an opt-in preview. Nothing about installing Enhanced touches your Legacy configuration if you gave it its own cache folder.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Why bother switching early?</span><br />
<br />
Development Update #3 outlines the headline technical changes:<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Sync rate configurable up to 120 updates per second</span>, up from the previous 30 — a big deal for racing, PvP, and anything physics-sensitive.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Multi-core entity culling</span> inside the sync pipeline, so entities appear around players faster even on highly populated servers.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Modernized script runtimes</span> — .NET 10 support for C# developers and NodeJS 26 on the server.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Faster state bags</span> — sets are around 10x faster on average, with lower networking overhead.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Early-access caveats</span><br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Asset Escrow support is not available at the start of early access</span> (Development Update #2) and will arrive in a later update. If your favorite server depends on escrowed resources, that's a likely reason it hasn't migrated yet.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Bugs and crashes are expected.</span> Cfx.re asks users to post on the dedicated <a href="https://github.com/citizenfx/rfc" target="_blank" rel="noopener" class="mycode_url">citizenfx/rfc GitHub repository</a> using the Discussions tab — during early access, good reports directly inform future development and optimization.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Features will land incrementally.</span> If something you rely on is missing, check the dev updates before assuming it's broken on your end.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Server owners: the short version</span><br />
<br />
Hosting a server that supports GTAV Enhanced means moving to the new <span style="font-weight: bold;" class="mycode_b">Cfx Server</span> binaries and adopting the <span style="font-weight: bold;" class="mycode_b">rebuilt VoIP system</span> that replaces the existing Mumble integration. That migration — binaries, resource compatibility, voice reconfiguration — deserves its own walkthrough, and we'll cover it in a dedicated Cfx Server migration guide alongside our existing <span style="font-weight: bold;" class="mycode_b">sv_enforceGameBuild</span> and ACE-permissions articles.<br />
<br />
For broader context on the launch and follow-up developments, you can also <a href="https://topofgames.org/community/gta" target="_blank" rel="noopener" class="mycode_url">check sourced GTA coverage on TOP OF GAMES</a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Bottom line:</span> install Enhanced from fivem.net's dedicated button, give it its own cache folder, keep Legacy untouched, and report what breaks. You lose nothing by trying it and you'll be ready when the two clients merge.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to Disable BattlEye for GTA 5 Story Mode Mods on Steam, Epic, and Rockstar Launch]]></title>
			<link>https://gta.how/thread-58.html</link>
			<pubDate>Wed, 22 Jul 2026 15:10:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://gta.how/member.php?action=profile&uid=1">ice</a>]]></dc:creator>
			<guid isPermaLink="false">https://gta.how/thread-58.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">How to Disable BattlEye for GTA 5 Story Mode Mods on Steam, Epic, and Rockstar Launcher</span><br />
<br />
BattlEye can be disabled when you want to run GTA 5 Story Mode with mods on PC. The correct method depends on whether you launch the game through Rockstar Games Launcher, Steam, or Epic Games Launcher.<br />
<br />
Do not use this setup for official GTA Online. A game launched without BattlEye cannot connect to official GTA Online servers, so only Story Mode is playable while BattlEye is disabled. Before returning online, reverse the relevant setting and launch the game normally.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Choose the method for your launcher</span><br />
<br />
| Launcher | How to disable BattlEye for Story Mode |<br />
| --- | --- |<br />
| Rockstar Games Launcher | Uncheck the <span style="font-weight: bold;" class="mycode_b">BattlEye</span> option in <span style="font-weight: bold;" class="mycode_b">Settings</span> under <span style="font-weight: bold;" class="mycode_b">General</span> |<br />
| Steam | Add <span style="font-weight: bold;" class="mycode_b">-nobattleye</span> to GTA V's <span style="font-weight: bold;" class="mycode_b">Launch Options</span> |<br />
| Epic Games Launcher | Enable launch arguments for GTA V and add <span style="font-weight: bold;" class="mycode_b">-nobattleye</span> |<br />
<br />
Rockstar's <a href="https://support.rockstargames.com/articles/1nenwhZlVrJY6CTFeSS2Fx/grand-theft-auto-online-battleye-faq" target="_blank" rel="noopener" class="mycode_url">GTA Online BattlEye FAQ</a> confirms both the launcher setting and the <span style="font-weight: bold;" class="mycode_b">-nobattleye</span> launch argument for third-party launchers.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Before you begin</span><br />
<br />
Close GTA 5 before changing its launcher settings. Confirm which launcher owns your copy, then follow only that launcher's instructions below.<br />
<br />
These steps are intended for Story Mode. They do not make Story Mode mods suitable for official GTA Online.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Rockstar Games Launcher</span><br />
<br />
<ol type="1" class="mycode_list"><li>Close GTA 5.<br />
</li>
<li>Open <span style="font-weight: bold;" class="mycode_b">Rockstar Games Launcher</span>.<br />
</li>
<li>Select <span style="font-weight: bold;" class="mycode_b">Settings</span>.<br />
</li>
<li>Under <span style="font-weight: bold;" class="mycode_b">Launcher Settings</span>, select <span style="font-weight: bold;" class="mycode_b">General</span>.<br />
</li>
<li>Uncheck the <span style="font-weight: bold;" class="mycode_b">BattlEye</span> option.<br />
</li>
<li>Start GTA 5 and enter <span style="font-weight: bold;" class="mycode_b">Story Mode</span>.<br />
</li>
</ol>
<br />
The checkbox is the launcher-native method for disabling BattlEye during Story Mode play. To restore the standard online configuration later, return to <span style="font-weight: bold;" class="mycode_b">Settings</span> and select the checkbox again.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Steam</span><br />
<br />
<ol type="1" class="mycode_list"><li>Close GTA 5.<br />
</li>
<li>Open <span style="font-weight: bold;" class="mycode_b">Steam</span> and select <span style="font-weight: bold;" class="mycode_b">Library</span>.<br />
</li>
<li>Right-click <span style="font-weight: bold;" class="mycode_b">Grand Theft Auto V</span> and select <span style="font-weight: bold;" class="mycode_b">Properties</span>.<br />
</li>
<li>Find the <span style="font-weight: bold;" class="mycode_b">Launch Options</span> field.<br />
</li>
<li>Enter this argument exactly:<br />
</li>
</ol>
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>-nobattleye</code></div></div><br />
<ol type="1" class="mycode_list"><li>Close the Properties window, launch the game, and enter <span style="font-weight: bold;" class="mycode_b">Story Mode</span>.<br />
</li>
</ol>
<br />
If the Launch Options field already contains another argument, preserve it and separate the arguments with a space. When you are ready to use official GTA Online again, remove <span style="font-weight: bold;" class="mycode_b">-nobattleye</span> from this field.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Epic Games Launcher</span><br />
<br />
<ol type="1" class="mycode_list"><li>Close GTA 5.<br />
</li>
<li>Open the <span style="font-weight: bold;" class="mycode_b">Epic Games Launcher</span> settings for <span style="font-weight: bold;" class="mycode_b">Grand Theft Auto V</span>.<br />
</li>
<li>Enable the launch options (additional command line arguments) setting for the game.<br />
</li>
<li>Enter:<br />
</li>
</ol>
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>-nobattleye</code></div></div><br />
<ol type="1" class="mycode_list"><li>Close the settings, launch GTA 5, and enter <span style="font-weight: bold;" class="mycode_b">Story Mode</span>.<br />
</li>
</ol>
<br />
Before returning to official GTA Online, remove <span style="font-weight: bold;" class="mycode_b">-nobattleye</span> and disable the custom launch arguments setting so the game starts with its default configuration.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">How to restore BattlEye before playing GTA Online</span><br />
<br />
Use this checklist every time you switch from modded Story Mode to official GTA Online:<br />
<br />
<ol type="1" class="mycode_list"><li>Close GTA 5.<br />
</li>
<li>In Rockstar Games Launcher, make sure the <span style="font-weight: bold;" class="mycode_b">BattlEye</span> option is checked again.<br />
</li>
<li>If you use Steam, remove <span style="font-weight: bold;" class="mycode_b">-nobattleye</span> from GTA V's <span style="font-weight: bold;" class="mycode_b">Launch Options</span>.<br />
</li>
<li>If you use Epic Games Launcher, remove the argument and disable the custom launch arguments setting.<br />
</li>
<li>Start GTA 5 directly from Rockstar Games Launcher, Steam, or Epic Games Launcher.<br />
</li>
<li>Enter GTA Online only after restoring those settings.<br />
</li>
</ol>
<br />
Without BattlEye running, the game cannot connect to official GTA Online servers, so re-enabling it is required before online play.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">If GTA Online still reports a BattlEye problem</span><br />
<br />
First, close the game and recheck every setting above. A leftover <span style="font-weight: bold;" class="mycode_b">-nobattleye</span> argument is easy to miss, particularly if you alternate between Story Mode and Online.<br />
<br />
For the normal online configuration:<br />
<ul class="mycode_list"><li>The Rockstar Games Launcher <span style="font-weight: bold;" class="mycode_b">BattlEye</span> option should be checked.<br />
</li>
<li>Steam Launch Options should not contain <span style="font-weight: bold;" class="mycode_b">-nobattleye</span>.<br />
</li>
<li>Epic launch arguments should not contain <span style="font-weight: bold;" class="mycode_b">-nobattleye</span>.<br />
</li>
<li>Launch the game directly from the launcher rather than a batch file, command prompt, or customized desktop shortcut.<br />
</li>
</ul>
<br />
If those checks do not resolve the problem, continue with Rockstar's official <a href="https://support.rockstargames.com/articles/ocorZr1KpQE8WvoHE3gBG/battleye-troubleshooting-for-grand-theft-auto-v" target="_blank" rel="noopener" class="mycode_url">BattlEye troubleshooting guide</a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The short version</span><br />
<br />
Use the Rockstar Games Launcher checkbox or the <span style="font-weight: bold;" class="mycode_b">-nobattleye</span> argument only for Story Mode. Before joining official GTA Online, check the Rockstar BattlEye option again and remove <span style="font-weight: bold;" class="mycode_b">-nobattleye</span> from any Steam or Epic launch options.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">How to Disable BattlEye for GTA 5 Story Mode Mods on Steam, Epic, and Rockstar Launcher</span><br />
<br />
BattlEye can be disabled when you want to run GTA 5 Story Mode with mods on PC. The correct method depends on whether you launch the game through Rockstar Games Launcher, Steam, or Epic Games Launcher.<br />
<br />
Do not use this setup for official GTA Online. A game launched without BattlEye cannot connect to official GTA Online servers, so only Story Mode is playable while BattlEye is disabled. Before returning online, reverse the relevant setting and launch the game normally.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Choose the method for your launcher</span><br />
<br />
| Launcher | How to disable BattlEye for Story Mode |<br />
| --- | --- |<br />
| Rockstar Games Launcher | Uncheck the <span style="font-weight: bold;" class="mycode_b">BattlEye</span> option in <span style="font-weight: bold;" class="mycode_b">Settings</span> under <span style="font-weight: bold;" class="mycode_b">General</span> |<br />
| Steam | Add <span style="font-weight: bold;" class="mycode_b">-nobattleye</span> to GTA V's <span style="font-weight: bold;" class="mycode_b">Launch Options</span> |<br />
| Epic Games Launcher | Enable launch arguments for GTA V and add <span style="font-weight: bold;" class="mycode_b">-nobattleye</span> |<br />
<br />
Rockstar's <a href="https://support.rockstargames.com/articles/1nenwhZlVrJY6CTFeSS2Fx/grand-theft-auto-online-battleye-faq" target="_blank" rel="noopener" class="mycode_url">GTA Online BattlEye FAQ</a> confirms both the launcher setting and the <span style="font-weight: bold;" class="mycode_b">-nobattleye</span> launch argument for third-party launchers.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Before you begin</span><br />
<br />
Close GTA 5 before changing its launcher settings. Confirm which launcher owns your copy, then follow only that launcher's instructions below.<br />
<br />
These steps are intended for Story Mode. They do not make Story Mode mods suitable for official GTA Online.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Rockstar Games Launcher</span><br />
<br />
<ol type="1" class="mycode_list"><li>Close GTA 5.<br />
</li>
<li>Open <span style="font-weight: bold;" class="mycode_b">Rockstar Games Launcher</span>.<br />
</li>
<li>Select <span style="font-weight: bold;" class="mycode_b">Settings</span>.<br />
</li>
<li>Under <span style="font-weight: bold;" class="mycode_b">Launcher Settings</span>, select <span style="font-weight: bold;" class="mycode_b">General</span>.<br />
</li>
<li>Uncheck the <span style="font-weight: bold;" class="mycode_b">BattlEye</span> option.<br />
</li>
<li>Start GTA 5 and enter <span style="font-weight: bold;" class="mycode_b">Story Mode</span>.<br />
</li>
</ol>
<br />
The checkbox is the launcher-native method for disabling BattlEye during Story Mode play. To restore the standard online configuration later, return to <span style="font-weight: bold;" class="mycode_b">Settings</span> and select the checkbox again.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Steam</span><br />
<br />
<ol type="1" class="mycode_list"><li>Close GTA 5.<br />
</li>
<li>Open <span style="font-weight: bold;" class="mycode_b">Steam</span> and select <span style="font-weight: bold;" class="mycode_b">Library</span>.<br />
</li>
<li>Right-click <span style="font-weight: bold;" class="mycode_b">Grand Theft Auto V</span> and select <span style="font-weight: bold;" class="mycode_b">Properties</span>.<br />
</li>
<li>Find the <span style="font-weight: bold;" class="mycode_b">Launch Options</span> field.<br />
</li>
<li>Enter this argument exactly:<br />
</li>
</ol>
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>-nobattleye</code></div></div><br />
<ol type="1" class="mycode_list"><li>Close the Properties window, launch the game, and enter <span style="font-weight: bold;" class="mycode_b">Story Mode</span>.<br />
</li>
</ol>
<br />
If the Launch Options field already contains another argument, preserve it and separate the arguments with a space. When you are ready to use official GTA Online again, remove <span style="font-weight: bold;" class="mycode_b">-nobattleye</span> from this field.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Epic Games Launcher</span><br />
<br />
<ol type="1" class="mycode_list"><li>Close GTA 5.<br />
</li>
<li>Open the <span style="font-weight: bold;" class="mycode_b">Epic Games Launcher</span> settings for <span style="font-weight: bold;" class="mycode_b">Grand Theft Auto V</span>.<br />
</li>
<li>Enable the launch options (additional command line arguments) setting for the game.<br />
</li>
<li>Enter:<br />
</li>
</ol>
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>-nobattleye</code></div></div><br />
<ol type="1" class="mycode_list"><li>Close the settings, launch GTA 5, and enter <span style="font-weight: bold;" class="mycode_b">Story Mode</span>.<br />
</li>
</ol>
<br />
Before returning to official GTA Online, remove <span style="font-weight: bold;" class="mycode_b">-nobattleye</span> and disable the custom launch arguments setting so the game starts with its default configuration.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">How to restore BattlEye before playing GTA Online</span><br />
<br />
Use this checklist every time you switch from modded Story Mode to official GTA Online:<br />
<br />
<ol type="1" class="mycode_list"><li>Close GTA 5.<br />
</li>
<li>In Rockstar Games Launcher, make sure the <span style="font-weight: bold;" class="mycode_b">BattlEye</span> option is checked again.<br />
</li>
<li>If you use Steam, remove <span style="font-weight: bold;" class="mycode_b">-nobattleye</span> from GTA V's <span style="font-weight: bold;" class="mycode_b">Launch Options</span>.<br />
</li>
<li>If you use Epic Games Launcher, remove the argument and disable the custom launch arguments setting.<br />
</li>
<li>Start GTA 5 directly from Rockstar Games Launcher, Steam, or Epic Games Launcher.<br />
</li>
<li>Enter GTA Online only after restoring those settings.<br />
</li>
</ol>
<br />
Without BattlEye running, the game cannot connect to official GTA Online servers, so re-enabling it is required before online play.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">If GTA Online still reports a BattlEye problem</span><br />
<br />
First, close the game and recheck every setting above. A leftover <span style="font-weight: bold;" class="mycode_b">-nobattleye</span> argument is easy to miss, particularly if you alternate between Story Mode and Online.<br />
<br />
For the normal online configuration:<br />
<ul class="mycode_list"><li>The Rockstar Games Launcher <span style="font-weight: bold;" class="mycode_b">BattlEye</span> option should be checked.<br />
</li>
<li>Steam Launch Options should not contain <span style="font-weight: bold;" class="mycode_b">-nobattleye</span>.<br />
</li>
<li>Epic launch arguments should not contain <span style="font-weight: bold;" class="mycode_b">-nobattleye</span>.<br />
</li>
<li>Launch the game directly from the launcher rather than a batch file, command prompt, or customized desktop shortcut.<br />
</li>
</ul>
<br />
If those checks do not resolve the problem, continue with Rockstar's official <a href="https://support.rockstargames.com/articles/ocorZr1KpQE8WvoHE3gBG/battleye-troubleshooting-for-grand-theft-auto-v" target="_blank" rel="noopener" class="mycode_url">BattlEye troubleshooting guide</a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The short version</span><br />
<br />
Use the Rockstar Games Launcher checkbox or the <span style="font-weight: bold;" class="mycode_b">-nobattleye</span> argument only for Story Mode. Before joining official GTA Online, check the Rockstar BattlEye option again and remove <span style="font-weight: bold;" class="mycode_b">-nobattleye</span> from any Steam or Epic launch options.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[FiveM sv_enforceGameBuild: Configuration and Build Selection]]></title>
			<link>https://gta.how/thread-57.html</link>
			<pubDate>Wed, 22 Jul 2026 02:59:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://gta.how/member.php?action=profile&uid=1">ice</a>]]></dc:creator>
			<guid isPermaLink="false">https://gta.how/thread-57.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">FiveM [b]sv_enforceGameBuild</span>: Configuration and Build Selection[/b]<br />
<br />
The <span style="font-weight: bold;" class="mycode_b">sv_enforceGameBuild</span> server variable selects the GTA V game build used by connecting FiveM clients. Cfx.re documents it as a startup-only setting that cannot be changed at runtime.<br />
<br />
Every supported build includes the content and changes from preceding builds. A server can therefore select a later build when its resources depend on content introduced in an earlier one.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Configuration</span><br />
<br />
To select build <span style="font-weight: bold;" class="mycode_b">3751</span>, add the following command to the server configuration processed at startup:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>sv_enforceGameBuild 3751</code></div></div><br />
Restart the server after changing this value because it cannot be changed while the server is running.<br />
<br />
The Cfx.re build table maps build <span style="font-weight: bold;" class="mycode_b">3407</span> to <span style="font-weight: bold;" class="mycode_b">Agents of Sabotage</span> and build <span style="font-weight: bold;" class="mycode_b">3751</span> to <span style="font-weight: bold;" class="mycode_b">A Safehouse in the Hills</span>. Rockstar Games announced <span style="font-weight: bold;" class="mycode_b">GTA Online: A Safehouse in the Hills</span> as available on December 10, 2025.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Older-build executable handling</span><br />
<br />
Cfx.re documents <span style="font-weight: bold;" class="mycode_b">sv_replaceExeToSwitchBuilds</span> as an experimental Boolean setting that determines how clients run older builds requested through <span style="font-weight: bold;" class="mycode_b">sv_enforceGameBuild</span>.<br />
<br />
When set to <span style="font-weight: bold;" class="mycode_b">true</span>, the client downloads the files for the selected build and runs that build's older executable. When set to <span style="font-weight: bold;" class="mycode_b">false</span>, the client runs the latest stable executable and loads only the DLC associated with the enforced build.<br />
<br />
The documented default is <span style="font-weight: bold;" class="mycode_b">true</span> for server builds below <span style="font-weight: bold;" class="mycode_b">12872</span> and <span style="font-weight: bold;" class="mycode_b">false</span> for server builds above <span style="font-weight: bold;" class="mycode_b">12871</span>. Build <span style="font-weight: bold;" class="mycode_b">1</span> is a special case: the client behaves as though <span style="font-weight: bold;" class="mycode_b">sv_replaceExeToSwitchBuilds</span> were <span style="font-weight: bold;" class="mycode_b">false</span>, even if it was previously set to <span style="font-weight: bold;" class="mycode_b">true</span>.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">FiveM [b]sv_enforceGameBuild</span>: Configuration and Build Selection[/b]<br />
<br />
The <span style="font-weight: bold;" class="mycode_b">sv_enforceGameBuild</span> server variable selects the GTA V game build used by connecting FiveM clients. Cfx.re documents it as a startup-only setting that cannot be changed at runtime.<br />
<br />
Every supported build includes the content and changes from preceding builds. A server can therefore select a later build when its resources depend on content introduced in an earlier one.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Configuration</span><br />
<br />
To select build <span style="font-weight: bold;" class="mycode_b">3751</span>, add the following command to the server configuration processed at startup:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>sv_enforceGameBuild 3751</code></div></div><br />
Restart the server after changing this value because it cannot be changed while the server is running.<br />
<br />
The Cfx.re build table maps build <span style="font-weight: bold;" class="mycode_b">3407</span> to <span style="font-weight: bold;" class="mycode_b">Agents of Sabotage</span> and build <span style="font-weight: bold;" class="mycode_b">3751</span> to <span style="font-weight: bold;" class="mycode_b">A Safehouse in the Hills</span>. Rockstar Games announced <span style="font-weight: bold;" class="mycode_b">GTA Online: A Safehouse in the Hills</span> as available on December 10, 2025.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Older-build executable handling</span><br />
<br />
Cfx.re documents <span style="font-weight: bold;" class="mycode_b">sv_replaceExeToSwitchBuilds</span> as an experimental Boolean setting that determines how clients run older builds requested through <span style="font-weight: bold;" class="mycode_b">sv_enforceGameBuild</span>.<br />
<br />
When set to <span style="font-weight: bold;" class="mycode_b">true</span>, the client downloads the files for the selected build and runs that build's older executable. When set to <span style="font-weight: bold;" class="mycode_b">false</span>, the client runs the latest stable executable and loads only the DLC associated with the enforced build.<br />
<br />
The documented default is <span style="font-weight: bold;" class="mycode_b">true</span> for server builds below <span style="font-weight: bold;" class="mycode_b">12872</span> and <span style="font-weight: bold;" class="mycode_b">false</span> for server builds above <span style="font-weight: bold;" class="mycode_b">12871</span>. Build <span style="font-weight: bold;" class="mycode_b">1</span> is a special case: the client behaves as though <span style="font-weight: bold;" class="mycode_b">sv_replaceExeToSwitchBuilds</span> were <span style="font-weight: bold;" class="mycode_b">false</span>, even if it was previously set to <span style="font-weight: bold;" class="mycode_b">true</span>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to Install SilentPatch for Classic GTA: San Andreas on PC]]></title>
			<link>https://gta.how/thread-56.html</link>
			<pubDate>Tue, 21 Jul 2026 14:50:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://gta.how/member.php?action=profile&uid=1">ice</a>]]></dc:creator>
			<guid isPermaLink="false">https://gta.how/thread-56.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">How to Install SilentPatch for Classic GTA: San Andreas on PC</span><br />
<br />
SilentPatch is an open-source bug-fix project that addresses crashes and other community-identified problems without changing the core gameplay experience.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Check your edition</span><br />
<br />
SilentPatch supports the classic PC versions of <span style="font-style: italic;" class="mycode_i">Grand Theft Auto: San Andreas</span> based on version 1.0, Steam, and Rockstar Games Launcher executables. Steam and Rockstar Games Launcher installations do not need to be downgraded solely to use SilentPatch, although some individual fixes require version 1.0.<br />
<br />
SilentPatch does not support <span style="font-style: italic;" class="mycode_i">Grand Theft Auto: San Andreas – The Definitive Edition</span>. That remastered edition is a separate Steam release.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Install the required loader</span><br />
<br />
SilentPatch requires an ASI loader. Silent's GTA: San Andreas mod page specifies an ASI Loader for supported classic installations and Ultimate ASI Loader for the Rockstar Games Launcher version.<br />
<br />
Choose the loader appropriate for your game version and complete its installation before adding SilentPatch.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Download SilentPatch</span><br />
<br />
Download the San Andreas package from the <a href="https://github.com/CookiePLMonster/SilentPatch/releases" target="_blank" rel="noopener" class="mycode_url">SilentPatch GitHub releases page</a>. The repository is open source, and the cited project pages list the San Andreas release as Build 33.1.<br />
<br />
Install the downloaded package according to the instructions included with that release, then launch the game through your usual client.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Save compatibility</span><br />
<br />
SilentPatch prevents the Steam and Rockstar Games Launcher versions from rejecting saves created with versions 1.0 or 1.01. A compatible <span style="font-weight: bold;" class="mycode_b">main.scm</span> is still required for such a save to work correctly.<br />
<br />
For related material, you can <a href="https://topofgames.org/community/gta" target="_blank" rel="noopener" class="mycode_url">check sourced GTA coverage on TOP OF GAMES</a>.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">How to Install SilentPatch for Classic GTA: San Andreas on PC</span><br />
<br />
SilentPatch is an open-source bug-fix project that addresses crashes and other community-identified problems without changing the core gameplay experience.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Check your edition</span><br />
<br />
SilentPatch supports the classic PC versions of <span style="font-style: italic;" class="mycode_i">Grand Theft Auto: San Andreas</span> based on version 1.0, Steam, and Rockstar Games Launcher executables. Steam and Rockstar Games Launcher installations do not need to be downgraded solely to use SilentPatch, although some individual fixes require version 1.0.<br />
<br />
SilentPatch does not support <span style="font-style: italic;" class="mycode_i">Grand Theft Auto: San Andreas – The Definitive Edition</span>. That remastered edition is a separate Steam release.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Install the required loader</span><br />
<br />
SilentPatch requires an ASI loader. Silent's GTA: San Andreas mod page specifies an ASI Loader for supported classic installations and Ultimate ASI Loader for the Rockstar Games Launcher version.<br />
<br />
Choose the loader appropriate for your game version and complete its installation before adding SilentPatch.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Download SilentPatch</span><br />
<br />
Download the San Andreas package from the <a href="https://github.com/CookiePLMonster/SilentPatch/releases" target="_blank" rel="noopener" class="mycode_url">SilentPatch GitHub releases page</a>. The repository is open source, and the cited project pages list the San Andreas release as Build 33.1.<br />
<br />
Install the downloaded package according to the instructions included with that release, then launch the game through your usual client.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Save compatibility</span><br />
<br />
SilentPatch prevents the Steam and Rockstar Games Launcher versions from rejecting saves created with versions 1.0 or 1.01. A compatible <span style="font-weight: bold;" class="mycode_b">main.scm</span> is still required for such a save to work correctly.<br />
<br />
For related material, you can <a href="https://topofgames.org/community/gta" target="_blank" rel="noopener" class="mycode_url">check sourced GTA coverage on TOP OF GAMES</a>.]]></content:encoded>
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